Liftoff? Well...
The build has continued into my rest week, as I suspected it might. I've been focused on getting as much done before Dragon Con as I can, which is why I didn't update last Monday. I'm a lot further along now than I was then, and we depart for the con in a few days, so I am going to take this opportunity to catch the thread up on where I am.
I have done a lot of painting over the last week and change, on both this droid and my 99-99 build, so that aspect is a lot further than I thought I'd get. I was strongly suspecting that the droid would be half primer, half unpainted plastic. Instead, we get something more like this.
These are the colors I'm using:
There's some body work I'm not going to get time to improve (especially the recessed area in the front shell). No weathering for now either, but it's looking better.
I haven't quite gotten the droid up and running. I'm getting pretty close, but there were some issues with arranging the electronics I've had to sort out ... especially mounting the ESP32. There are a lot of thick 10 gauge wires that are attached in the small area under the switch, as well as the front axle, the ground terminal bar, etc. I was planning to mount the microcontroller in the opening to that area, but not only can I not do that because the wires have to come through there, I can't put the ESCs or receiver under there either (which is a problem, because that means I can't put the cover on and electronics are left dangling out).
This is a photo of one of the first power tests:
Basically just the battery, switch, and voltmeter were connected there. The fuse panel is the common positive point, while a terminal bar attached to the front of the electronics box serves as the common ground. The ESCs (which are deliberately overrated) run off of the battery voltage via 20 amp fuses. and one of them supplies power to the R/C receiver via its UBEC output.
As of Wednesday, the front and rear axles and sprockets were added, along with the rear body shell. Getting the intermediate pulley in place and the front axle, sprockets, and belts on properly was a bit of a pain, but I got it done. Everything in the lower body was soon wired, and Wednesday morning I did a smoke test and motor run test under R/C control (using a 2S LIPO rather than the normal 3S, just in case there was a catastrophic short or something).
I went to drape the righthand track on the sprockets ... and somehow I seemed to have an off-by-one error. See, I'm supposed to have 53 links per track. 6 TPU, and then 5 sections of 8 PETG (total 40), and a final section of 7 PETG. 6 + 47 = 53. That's what was on the track, that's what's in the model, ... and yet it appeared to be one link short.
The reason is because the sprocket on the left of that photo had it's toothed wheels slightly out of alignment with each other. I fixed that (and replaced all the M3 screws on the outer wheels with longer versions, after I found one had come loose).
That left the head and stalks. Not long after my last post, I mounted the head on the neck to test the servo settings that I showed in my last reply, but that was before stuff got fully painted, so I had to take it back apart for that. As I suspected that I might, I ended up reconfiguring the mix on the radio to change the movement speed of the servos properly. This is the new Input screen:
And the mixer screen:
The lines for I1 and I3 on the input screen are simplified because the change meant the speed alterations were moved to the Mixes page. The lines for Channel 3 and Channel 4 are the relevant ones in the Mixes.
Because you can't scale the servo speeds in the same way that you can scale the position, I had to get a bit tricky. Note that each pair of I1 and I3 lines on those channels has a unique combination of GV# and values in the parentheses after "Slow". GV# is the # of some particular Global Variable I'm using (#1, 2, or 3). The U and D values determine how long (in seconds) it takes for the value for that line to reach its new position when moving Up or Down.
Among other things (like playing alarms when I put the switches into high speed mode), on the Special Functions page I have a series of lines that set those variables depending on the 3-way switch's position ... one variable of the three gets set to 100, the other two get set to 0:
Because one (and only one) variable is 100 at any given time, the lines on the Mixer page that use that variable are the lines that will actually affect the servo's position. The other lines get zeroed out.
While I'm on the topic of the radio, I added a phone mount to mine for the purposes of controlling the Human-Cyborg Relations app less awkwardly. And possibly also filming the droid while driving. Ignore the giant threaded rod; this was taken before I cut one down.
I said over in 99-99's thread that I clear coated the lenses. This is LD-F1's lens:
(to be continued due to the forum's image limit)
The build has continued into my rest week, as I suspected it might. I've been focused on getting as much done before Dragon Con as I can, which is why I didn't update last Monday. I'm a lot further along now than I was then, and we depart for the con in a few days, so I am going to take this opportunity to catch the thread up on where I am.
I have done a lot of painting over the last week and change, on both this droid and my 99-99 build, so that aspect is a lot further than I thought I'd get. I was strongly suspecting that the droid would be half primer, half unpainted plastic. Instead, we get something more like this.
These are the colors I'm using:
There's some body work I'm not going to get time to improve (especially the recessed area in the front shell). No weathering for now either, but it's looking better.
I haven't quite gotten the droid up and running. I'm getting pretty close, but there were some issues with arranging the electronics I've had to sort out ... especially mounting the ESP32. There are a lot of thick 10 gauge wires that are attached in the small area under the switch, as well as the front axle, the ground terminal bar, etc. I was planning to mount the microcontroller in the opening to that area, but not only can I not do that because the wires have to come through there, I can't put the ESCs or receiver under there either (which is a problem, because that means I can't put the cover on and electronics are left dangling out).
This is a photo of one of the first power tests:
Basically just the battery, switch, and voltmeter were connected there. The fuse panel is the common positive point, while a terminal bar attached to the front of the electronics box serves as the common ground. The ESCs (which are deliberately overrated) run off of the battery voltage via 20 amp fuses. and one of them supplies power to the R/C receiver via its UBEC output.
As of Wednesday, the front and rear axles and sprockets were added, along with the rear body shell. Getting the intermediate pulley in place and the front axle, sprockets, and belts on properly was a bit of a pain, but I got it done. Everything in the lower body was soon wired, and Wednesday morning I did a smoke test and motor run test under R/C control (using a 2S LIPO rather than the normal 3S, just in case there was a catastrophic short or something).
I went to drape the righthand track on the sprockets ... and somehow I seemed to have an off-by-one error. See, I'm supposed to have 53 links per track. 6 TPU, and then 5 sections of 8 PETG (total 40), and a final section of 7 PETG. 6 + 47 = 53. That's what was on the track, that's what's in the model, ... and yet it appeared to be one link short.
The reason is because the sprocket on the left of that photo had it's toothed wheels slightly out of alignment with each other. I fixed that (and replaced all the M3 screws on the outer wheels with longer versions, after I found one had come loose).
That left the head and stalks. Not long after my last post, I mounted the head on the neck to test the servo settings that I showed in my last reply, but that was before stuff got fully painted, so I had to take it back apart for that. As I suspected that I might, I ended up reconfiguring the mix on the radio to change the movement speed of the servos properly. This is the new Input screen:
And the mixer screen:
The lines for I1 and I3 on the input screen are simplified because the change meant the speed alterations were moved to the Mixes page. The lines for Channel 3 and Channel 4 are the relevant ones in the Mixes.
Because you can't scale the servo speeds in the same way that you can scale the position, I had to get a bit tricky. Note that each pair of I1 and I3 lines on those channels has a unique combination of GV# and values in the parentheses after "Slow". GV# is the # of some particular Global Variable I'm using (#1, 2, or 3). The U and D values determine how long (in seconds) it takes for the value for that line to reach its new position when moving Up or Down.
Among other things (like playing alarms when I put the switches into high speed mode), on the Special Functions page I have a series of lines that set those variables depending on the 3-way switch's position ... one variable of the three gets set to 100, the other two get set to 0:
Because one (and only one) variable is 100 at any given time, the lines on the Mixer page that use that variable are the lines that will actually affect the servo's position. The other lines get zeroed out.
While I'm on the topic of the radio, I added a phone mount to mine for the purposes of controlling the Human-Cyborg Relations app less awkwardly. And possibly also filming the droid while driving. Ignore the giant threaded rod; this was taken before I cut one down.
I said over in 99-99's thread that I clear coated the lenses. This is LD-F1's lens:
(to be continued due to the forum's image limit)